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H1z1 king of the kill test server
H1z1 king of the kill test server











Ultimately, this means that we are going to let the game “bake” a bit longer and ensure that you continue to have a voice and are able to provide feedback into the features that you have not had the opportunity to play. You have expectations, we have expectations, and we need to be certain those expectations are in alignment. As we work through Early Access and simultaneously shape how this stage of development is defined, we also have to resolve the best process to develop a quality, live game, AND also keep our community well-informed. I have said before that quality is our top priority, and that continues to be our commitment. There are a lot of reasons why we have not pushed those features to test, but reading all of your feedback made us recognize that we definitely need time to test all of these new features at scale. While we’ve mentioned that there are a lot of new features, systems, and polish coming, I know there is some uncertainty in the community around September 20th given that many of these features have not yet made it to the Test server for you to get your hands-on, explore, and provide feedback on – you are operating in the dark with only our word to go on. The delay is explained in the Producer's Letter as follows.

h1z1 king of the kill test server h1z1 king of the kill test server

H1z1 king of the kill test server update#

While we missed the news at the time, Daybreak Game Company had announced last week via a Producer's Letter that the title would be delayed in order to test recently-added features "at scale." While a major content update went out on September 20th, the game did not launch.

h1z1 king of the kill test server

If you've been following H1Z1: King of the Kill, you likely noticed that the title did not launch on September 20th, as was previously announced.











H1z1 king of the kill test server